Enlightenment

I personally like this particular game. Resembles a cross between the MacGyver TV series and one particular Mr. Bean sketch, but in a fantasy setting. Everything happens in one room only. Nice puzzles, but sometimes quite difficult. I'd suggest not to feel ashamed to use the hint command. But don't overuse it, stop when you get a feeling for how the author thinks. (I must admit I feel a bit sad about the eventual fate of the troll here... But nevertheless, this game can exert a quite strange fascination.)

Attached below the applet window is the accompanying documentation.



A lighthearted look at the cost of illumination ...

_Enlightenment:_A_One_Room_Absurdity_


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0. Note from the author.

The documentation looks better in a fixed-width font than a proportional
font. It also looks better if you read the .htm files with a web browser,
since there's pretty graphics (Ok, they aren't beautiful, but they're
functional). I refuse to point out the inherent contradiction in requiring
graphics for the proper documentation but not the game proper =).

The text of Spelunker Today!, the pack-in magazine is in "spelunk.txt".
I hope you find it useful and/or amusing; you don't HAVE to read any of
the documentation if you don't want to, though. Well ... except for the bit
about not having to read any of the documentation which you've probably
just read.

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1. Welcome to Enlightenment: A One Room Absurdity

In Enlightenment, you take on the role of a daring adventurer who goes where
no other adventurer has gone before (or, more correctly, where no other
adventurer has gone before and survived). Now you are on your way back to
the surface, but unfortunately getting out may not be as simple as you had
assumed ...

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2. What is Interactive Fiction

Interactive Fiction is a type of role-playing game where the computer
describes your surroundings, and responds to your input. Here are some
sample sentences that you would find useful if Enlightenment actually
allowed them to do anything useful:

> WALK EAST
> GO UP
> WEST
> NE
> TAKE MY TEMPERATURE
> EAT MY SHORTS
> PUT ALL EXCEPT THE BIRD INTO THE CAGE
> EXAMINE THE INVISIBLE MAN
> PUSH BIG RED BUTTON
> HIT THE ROOF
> KILL TIME
Should you get a headache from all the capital letters, you may also type
in lower or mixed case; for instance:
> PusH sTudLyCaps tO THe maX
> look at eecummings

Some other verbs you may find useful (by no means a comprehensive list):
Attack, Close, Cut, Drop, Eat, Examine, Get, Inventory, Look, Open, Pull,
Push, Put, Search, Tie, Throw, Untie

Also some meta-verbs:
Oops - To replace an incorrectly typed word with another incorrectly typed 
       word.
Again - To repeat an action Save - To save a game.
Restore - To load a game.
Undo - To undo a move that you'd rather not have done.
Footnote - To read a listed footnote.
Hint - To access Enlightenment's online adaptive hints.
Quit - Strangely enough, to quit.


Verbs other than directions can be abbreviated:
Inventory ("I"), Again ("G"), Examine ("X"), Wait ("Z") and Look ("L")

You may communicate with intelligent lifeforms as follows:
> ASK BEEBOP ABOUT RAPSTEADY
> WAITER, GIVE ME WATER
> COMPUTER, TEA. EARL GREY. HOT
Alternatively, you can turn off the computer and talk to some real people.
Should you come across an intelligent lifeform in Enlightenment, please
contact the author as he certainly didn't put one in the game, and it will
come as a great surprise to him.


In the following sample script, player input is on the lines beginning with
">"

    You wake to the sound of music blaring from your bedside radio. You
    attempt to open your bedroom door, and are not amused when the
    handle falls off. At this rate, you'll be late. 


    Stuck
    A One-Room Non-Interactive Mundanity


    In Your Bedroom
    Your bedroom is sparsely furnished; it only contains your bed and a
    bedside table. Morning light streams in from the window, while the
    door in the south wall is unfortunately broken.

    > OPEN THE DOOR
    You can't even think while that radio is blaring.

    > BREAK THE RADIO
    As you smash the radio, you wonder if there was a better way.

    > UNDO
    In Your Bedroom
    [Previous turn undone.]

    > TURN RADIO OFF
    With a *click* the room falls silent.

    > OPEN HANDLE
    That's not something that can be opened.

    > OPEN DOOR
    It's broken.

    > PUSH ON IT
    The door opens inwards.

    > PULL IT
    You can't get a grip on it.

    > KNOCK ON IT
    You hammer on the door, but get no answer.

    > BREAK IT
    You try your best, but only get a sore shoulder.

    > PUT HANDL IN IT
    I don't understand the word "handl"

    > OOPS HANDLE
    You attempt to fit the handle into the door, but fail. It really
    seems broken.

    > DROP HANDLE
    Dropped.

    > INVENTORY
    You have nothing except your wits.

    > EXAMINE BED
    It's a sturdy wooden bed. Its blankets and sheets are still messed
    up because you just got out of it.

    > LOOK UNDER BED
    There's nothing but dust there.

    > LOOK
    In Your Bedroom
    Your bedroom is sparsely furnished; it only contains your bed and a
    bedside table. Morning light streams in from the east window, while
    the door in the south wall is unfortunately broken.

    Someone has dropped the door's handle.

    > OPEN WINDOW
    The window opens a little.

    > AGAIN
    You manage to force the window open.

    > LOOK THROUGH WINDOW
    You see your garden below.

    > JUMP INTO GARDEN
    That's too great a leap.

    > LOOK AT BED
    It's a heavy king-sized bed with soft sheets and warm blankets.

    > GET SHEETS
    Done.

    > TIE SHEETS TO BED
    Tied.

    > PUT SHEETS THROUGH WINDOW
    You put the sheets through the window, and note with satisfaction
    that they end only a few feet from the ground.

    > CLIMB DOWN SHEETS
    But you're still wearing your pajamas.

    > LOOK AT TABLE
    It's a wooden single-drawer type.

    > OPEN DRAWER
    Inside are some clothes.

    > GET CLOTHES
    (first taking the clothes)
    You pull your clothes out of the drawer.

    > WEAR THEM
    (removing your pajamas first)
    You put on the clothes.

    > I
    You are carrying your pajamas.

    > E
    You climb down the sheets into your garden.

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3. Enlightenment Credits

    Written by:
      Taro Ogawa (Taro.Ogawa@navy.gov.au)

    Alpha Testers:
      Ben Farrell
      Ben Howard
      Josh Price
      Seiji Ogawa

    Beta Testers: 
      Alex Hoffer
      Gina Simon
      Jennifer Maher
      TenthStone
      Theresa (Contralto)
      Vincent Lynch

    Thanks to: 
      Activision
        for permissions
      Crowther & Woods, Infocom, Magnetic Scrolls, and the Nethack Dev Team
        for hours of enjoyment
      David Dyte
        for continuing the comp, and lotsa useful advice
      G. Kevin Wilson
        for starting the IF competition (An incentive to write!)
      Graham Nelson
        for Inform, and Curses
      L. Ross Raszewski
        for a plethora of libraries
      Laird Malamud
        for arranging permissions
      Lima Dev Team
        for thought processes
      Liza Daly
        for co-running the beta-tester pool
      Lucian Smith
        for co-running the beta-tester pool
      Mary Kuhner
        for help when needed
      The int-fiction community
        for keeping it alive

    Special Thanks to:
      Anyone who's ever put a troll 
      ... or a bridge
      ... or a maze
      ... or a &*$&^$& deathtrap
      in their game

    The Official Mascot of Enlightenment is:
      Wishywashy, the pet rock.

    The Mascot's colours are:
      GREY, GREY, GREY, GREY, GREY

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4. Licence/Copyright

Enlightenment is copyright 1998, Taro Stephen Ogawa (Taro.Ogawa@navy.gov.au).
Permission is given to distribute this game without fee (If you want to
distribute this for a fee, no matter how nominal, please contact me) provided
all documentation is distributed unaltered with the game file. No implied or
express warranty is provided with this product. By receiving this licence,
you accept all liability for any physical, emotional, mental, spiritual, or
financial damage including (but not limited to) loss of sleep, loss of hair,
gnawing of fingers, maiming, mutilation, heart failure, brain failure,
carpal tunnel syndrome, bankruptcy, damage to equipment, death, or purchase
of a Microsoft Product. Failure to read this licence constitutes acceptance
of all conditions. Reading this licence constitutes acceptance of all
conditions. You are also responsible for any and all problems not mentioned
in this licence including, but not limited to, everything. If you resemble
any of the characters in this game or documentation, you should quit
impersonating fictional characters. 

Properties of Activision are used by their permission, and remain the
property of Activision Inc.