I personally like this particular game. Resembles a cross between the MacGyver TV series and one particular Mr. Bean sketch, but in a fantasy setting. Everything happens in one room only. Nice puzzles, but sometimes quite difficult. I'd suggest not to feel ashamed to use the hint command. But don't overuse it, stop when you get a feeling for how the author thinks. (I must admit I feel a bit sad about the eventual fate of the troll here... But nevertheless, this game can exert a quite strange fascination.)
Attached below the applet window is the accompanying documentation.
A lighthearted look at the cost of illumination ... _Enlightenment:_A_One_Room_Absurdity_ ----- 0. Note from the author. The documentation looks better in a fixed-width font than a proportional font. It also looks better if you read the .htm files with a web browser, since there's pretty graphics (Ok, they aren't beautiful, but they're functional). I refuse to point out the inherent contradiction in requiring graphics for the proper documentation but not the game proper =). The text of Spelunker Today!, the pack-in magazine is in "spelunk.txt". I hope you find it useful and/or amusing; you don't HAVE to read any of the documentation if you don't want to, though. Well ... except for the bit about not having to read any of the documentation which you've probably just read. ----- 1. Welcome to Enlightenment: A One Room Absurdity In Enlightenment, you take on the role of a daring adventurer who goes where no other adventurer has gone before (or, more correctly, where no other adventurer has gone before and survived). Now you are on your way back to the surface, but unfortunately getting out may not be as simple as you had assumed ... ----- 2. What is Interactive Fiction Interactive Fiction is a type of role-playing game where the computer describes your surroundings, and responds to your input. Here are some sample sentences that you would find useful if Enlightenment actually allowed them to do anything useful: > WALK EAST > GO UP > WEST > NE > TAKE MY TEMPERATURE > EAT MY SHORTS > PUT ALL EXCEPT THE BIRD INTO THE CAGE > EXAMINE THE INVISIBLE MAN > PUSH BIG RED BUTTON > HIT THE ROOF > KILL TIME Should you get a headache from all the capital letters, you may also type in lower or mixed case; for instance: > PusH sTudLyCaps tO THe maX > look at eecummings Some other verbs you may find useful (by no means a comprehensive list): Attack, Close, Cut, Drop, Eat, Examine, Get, Inventory, Look, Open, Pull, Push, Put, Search, Tie, Throw, Untie Also some meta-verbs: Oops - To replace an incorrectly typed word with another incorrectly typed word. Again - To repeat an action Save - To save a game. Restore - To load a game. Undo - To undo a move that you'd rather not have done. Footnote - To read a listed footnote. Hint - To access Enlightenment's online adaptive hints. Quit - Strangely enough, to quit. Verbs other than directions can be abbreviated: Inventory ("I"), Again ("G"), Examine ("X"), Wait ("Z") and Look ("L") You may communicate with intelligent lifeforms as follows: > ASK BEEBOP ABOUT RAPSTEADY > WAITER, GIVE ME WATER > COMPUTER, TEA. EARL GREY. HOT Alternatively, you can turn off the computer and talk to some real people. Should you come across an intelligent lifeform in Enlightenment, please contact the author as he certainly didn't put one in the game, and it will come as a great surprise to him. In the following sample script, player input is on the lines beginning with ">" You wake to the sound of music blaring from your bedside radio. You attempt to open your bedroom door, and are not amused when the handle falls off. At this rate, you'll be late. Stuck A One-Room Non-Interactive Mundanity In Your Bedroom Your bedroom is sparsely furnished; it only contains your bed and a bedside table. Morning light streams in from the window, while the door in the south wall is unfortunately broken. > OPEN THE DOOR You can't even think while that radio is blaring. > BREAK THE RADIO As you smash the radio, you wonder if there was a better way. > UNDO In Your Bedroom [Previous turn undone.] > TURN RADIO OFF With a *click* the room falls silent. > OPEN HANDLE That's not something that can be opened. > OPEN DOOR It's broken. > PUSH ON IT The door opens inwards. > PULL IT You can't get a grip on it. > KNOCK ON IT You hammer on the door, but get no answer. > BREAK IT You try your best, but only get a sore shoulder. > PUT HANDL IN IT I don't understand the word "handl" > OOPS HANDLE You attempt to fit the handle into the door, but fail. It really seems broken. > DROP HANDLE Dropped. > INVENTORY You have nothing except your wits. > EXAMINE BED It's a sturdy wooden bed. Its blankets and sheets are still messed up because you just got out of it. > LOOK UNDER BED There's nothing but dust there. > LOOK In Your Bedroom Your bedroom is sparsely furnished; it only contains your bed and a bedside table. Morning light streams in from the east window, while the door in the south wall is unfortunately broken. Someone has dropped the door's handle. > OPEN WINDOW The window opens a little. > AGAIN You manage to force the window open. > LOOK THROUGH WINDOW You see your garden below. > JUMP INTO GARDEN That's too great a leap. > LOOK AT BED It's a heavy king-sized bed with soft sheets and warm blankets. > GET SHEETS Done. > TIE SHEETS TO BED Tied. > PUT SHEETS THROUGH WINDOW You put the sheets through the window, and note with satisfaction that they end only a few feet from the ground. > CLIMB DOWN SHEETS But you're still wearing your pajamas. > LOOK AT TABLE It's a wooden single-drawer type. > OPEN DRAWER Inside are some clothes. > GET CLOTHES (first taking the clothes) You pull your clothes out of the drawer. > WEAR THEM (removing your pajamas first) You put on the clothes. > I You are carrying your pajamas. > E You climb down the sheets into your garden. ----- 3. Enlightenment Credits Written by: Taro Ogawa (Taro.Ogawa@navy.gov.au) Alpha Testers: Ben Farrell Ben Howard Josh Price Seiji Ogawa Beta Testers: Alex Hoffer Gina Simon Jennifer Maher TenthStone Theresa (Contralto) Vincent Lynch Thanks to: Activision for permissions Crowther & Woods, Infocom, Magnetic Scrolls, and the Nethack Dev Team for hours of enjoyment David Dyte for continuing the comp, and lotsa useful advice G. Kevin Wilson for starting the IF competition (An incentive to write!) Graham Nelson for Inform, and Curses L. Ross Raszewski for a plethora of libraries Laird Malamud for arranging permissions Lima Dev Team for thought processes Liza Daly for co-running the beta-tester pool Lucian Smith for co-running the beta-tester pool Mary Kuhner for help when needed The int-fiction community for keeping it alive Special Thanks to: Anyone who's ever put a troll ... or a bridge ... or a maze ... or a &*$&^$& deathtrap in their game The Official Mascot of Enlightenment is: Wishywashy, the pet rock. The Mascot's colours are: GREY, GREY, GREY, GREY, GREY ----- 4. Licence/Copyright Enlightenment is copyright 1998, Taro Stephen Ogawa (Taro.Ogawa@navy.gov.au). Permission is given to distribute this game without fee (If you want to distribute this for a fee, no matter how nominal, please contact me) provided all documentation is distributed unaltered with the game file. No implied or express warranty is provided with this product. By receiving this licence, you accept all liability for any physical, emotional, mental, spiritual, or financial damage including (but not limited to) loss of sleep, loss of hair, gnawing of fingers, maiming, mutilation, heart failure, brain failure, carpal tunnel syndrome, bankruptcy, damage to equipment, death, or purchase of a Microsoft Product. Failure to read this licence constitutes acceptance of all conditions. Reading this licence constitutes acceptance of all conditions. You are also responsible for any and all problems not mentioned in this licence including, but not limited to, everything. If you resemble any of the characters in this game or documentation, you should quit impersonating fictional characters. Properties of Activision are used by their permission, and remain the property of Activision Inc.